Now showing items 1-3 of 3

  • Creating multi identities and gender in virtual world :A study of second life 

    Authors:Ünal, Pinar
    Publisher and Date:(Kadir Has University, 2015)
    This study aims to investigate the possibility of creating a virtual world. in this respect this thesis seeks answers to following questions: How is virtual reality different and similar to real life or does virtual reality has peculiar features of it? How do the users create identities through avatars in virtual world and then how and why to create multiple identities? is it possible to talk about a peculiar identity for a person in virtual reality? Why do users need to create multi identities ...

  • Immersion of the spectator 

    Authors:Esen, Tan Müyesser
    Publisher and Date:(Kadir Has University, 2019)
    From the first cinematic screening to this day, the basic concern of the mainstream cinema had been its attraction from the audience. Cinema enlarged its frame, curved its screen, darkened its theater, used multiple projectors and screens, added sound and color, used surrounding system in sound, added third dimension by using additional glasses, in order to make the audience immersed in the narrative, and to create an impression of reality. In the digital era, cinema as many other art forms ...

  • Mediating eversion :An analysis of virtual reality in bodily experience 

    Authors:Andıç, Atanur
    Publisher and Date:(Kadir Has University, 2016)
    This study is an analysis of perceptual and behavioral understanding of audio-visual mediations from the subject’s (user/viewer) perspective. The aim is to analyze the processes in the perception of the content and form of the media as well as how their physical mass are received. in the tracked evolvement of media the concept of “eversion” by Marcus Novak is introduced to analyze the Head Mounted Display (HDM) media as they are more adaptable to their subjects. Maurice Merleau-Ponty’s understanding ...