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dc.contributor.authorAhmad, Shakeel
dc.contributor.authorBouras, Christos
dc.contributor.authorBüyükkaya, Eliya
dc.contributor.authorDawood, Muneeb
dc.contributor.authorHamzaoui, Raouf
dc.contributor.authorKapoulas, Vaggelis
dc.contributor.authorPapazois, Andreas
dc.contributor.authorSimon, Gwendal
dc.date.accessioned2019-06-27T08:01:14Z
dc.date.available2019-06-27T08:01:14Z
dc.date.issued2018
dc.identifier.issn1936-6442
dc.identifier.issn1936-6450
dc.identifier.urihttps://hdl.handle.net/20.500.12469/308
dc.description.abstractWe present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay playback lag rejection rate used bandwidth continuity index and video quality.
dc.language.isoEnglish
dc.publisherSpringer
dc.subjectPeer-to-peer networking
dc.subjectLive video streaming
dc.subjectRateless codes
dc.subjectOnline games
dc.titlePeer-to-peer live video streaming with rateless codes for massively multiplayer online games
dc.typeArticle
dc.identifier.startpage44
dc.identifier.endpage62
dc.identifier.issue1
dc.identifier.volume11
dc.identifier.wosWOS:000423728700004
dc.identifier.doi10.1007/s12083-016-0495-7
dc.contributor.khasauthorBüyükkaya, Eliya


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