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dc.contributor.authorBuruk, Oğuz Turan
dc.contributor.authorÖzcan, Oğuzhan
dc.contributor.authorBaykal, Gökçe Elif
dc.contributor.authorGöksun, Tilbe
dc.contributor.authorAcar, Selçuk
dc.contributor.authorAkduman, Güler
dc.contributor.authorBaytaş, Mehmet Aydın
dc.contributor.authorBeşevli, Ceyhan
dc.contributor.authorBest, Joe
dc.contributor.authorCoşkun, Aykut
dc.contributor.authorGenç, Hüseyin Uğur
dc.contributor.authorKocaballı, Ahmet Baki
dc.contributor.authorLaato, Samuli
dc.contributor.authorMota, Cássia
dc.contributor.authorRaftopoulos, Marigo
dc.contributor.authorRamchurn, Richard
dc.contributor.authorSádaba, Juan
dc.contributor.authorThibault, Mattia
dc.contributor.authorWolff, Annika
dc.contributor.authorYıldız, Mert
dc.contributor.authorPapangelis, Konstantinos
dc.date.accessioned2020-12-22T20:26:02Z
dc.date.available2020-12-22T20:26:02Z
dc.date.issued2020
dc.identifier.isbn978-145036819-3
dc.identifier.urihttps://hdl.handle.net/20.500.12469/3626
dc.identifier.urihttps://doi.org/10.1145/3334480.3381821
dc.description.abstractWhat for and how will we design children's technologies in the transhumanism age, and what stance will we take as designers? This paper aims to answer this question with 13 fictional abstracts from sixteen authors of different countries, institutions and disciplines. Transhumanist thinking envisions enhancing human body and mind by blending human biology with technological augmentations. Fundamentally, it seeks to improve the human species, yet the impacts of such movement are unknown and the implications on children's lives and technologies were not explored deeply. In an age, where technologies such as under-skin chips or brain-machine interfaces can clearly be defined as transhumanist, our aim is to reveal probable pitfalls and benefits of those technologies on children's lives by using the power of design fiction. Thus, main contribution of this paper is to create diverse presentation of provocative research ideas that will foster the discussion on the transhumanist technologies impacting the lives of children in the future.en_US
dc.language.isoengen_US
dc.publisherAssociation for Computing Machineryen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAugmented humanen_US
dc.subjectBrain-machine interfaceen_US
dc.subjectChildrenen_US
dc.subjectCyborgen_US
dc.subjectDesign fictionen_US
dc.subjectInteraction designen_US
dc.subjectPosthumanismen_US
dc.subjectSpeculationen_US
dc.subjectTranshumanismen_US
dc.subjectWearablesen_US
dc.titleChildren in 2077: Designing children's technologies in the age of transhumanismen_US
dc.typeconferenceObjecten_US
dc.relation.journalConference on Human Factors in Computing Systemsen_US
dc.identifier.doi10.1145/3334480.3381821en_US
dc.identifier.scopus2-s2.0-85090219747en_US
dc.institutionauthorAcar, Selçuken_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US


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