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dc.contributor.authorSelen, Eser
dc.date.accessioned2021-01-14T17:18:00Z
dc.date.available2021-01-14T17:18:00Z
dc.date.issued2015
dc.identifier.issn0368-492Xen_US
dc.identifier.issn1758-7883en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12469/3722
dc.identifier.urihttps://doi.org/10.1108/K-11-2014-0235
dc.description.abstractPurpose - The purpose of this paper is to explore how second-order cybernetics (von Foerster, 2002) functions in new media artworks, specifically through information, system and user. While formulating the relationship between new media artworks and the discourses surrounding cybernetics the paper analyzes Popp's (2006) Bit. Fall, Wojtowicz's (2007) Elsewhere News and Zeren Goktan's (2013) The Counter, as exemplars of alternative methods of narration. This study further argues that these new media artworks employ a cybernetic narrative via modes of "circularity," "feedback," and "perception." Design/methodology/approach - This paper offers a theoretical approach to new media art and cybernetics in order to analyze three select works. Since the works mentioned have diverse takes on the presented concepts each is discussed and analyzed in their frame of production in relation to cybernetics and new media standpoints. Findings - It is significant that these three artists attempt to invert the quotidian into the concept of new media while cybernetics facilitates their interactive art installations. The fully functioning circularity in these works breaks down the linear narrative structure while regenerating a non-linear narrative together with the flow of information, utilization of the systems and the user interaction. In these works narrative functions as a tool for interaction, which is cybernetically generated by the user (human) and the systems (machine). Originality/value - New media artworks at least suggest a possibility of observing contemporary art and its history in the making if not generating it altogether through cybernetic modes of "circularity," "feedback" and "perception." The experience of these artworks for each user differs depending on their choice to either reject or become immersed in the work. The possible sensoria, however, may still be betrayed by the mind's willingness to cooperate or at times by the ability to perceive.en_US
dc.language.isoengen_US
dc.publisherEmerald Group Publishing Ltden_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectInterneten_US
dc.subjectCreativityen_US
dc.subjectArten_US
dc.subjectDesignen_US
dc.subjectNarrativesen_US
dc.subjectCyberneticsen_US
dc.titleCybernetic narrative Modes of circularity, feedback and perception in new media artworksen_US
dc.typeconferenceObjecten_US
dc.identifier.startpage1380en_US
dc.identifier.endpage1387en_US
dc.relation.journalKybernetesen_US
dc.identifier.issue8-9en_US
dc.identifier.volume44en_US
dc.departmentFakülteler, İletişim Fakültesi, Görsel İletişim Tasarımı Bölümüen_US
dc.identifier.wosWOS:000366638300020en_US
dc.identifier.doi10.1108/K-11-2014-0235en_US
dc.identifier.scopus2-s2.0-84946763697en_US
dc.institutionauthorSelen, Eseren_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US


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