Advanced Search

Show simple item record

dc.contributor.authorBaykal, G.E.
dc.contributor.authorLeyleko?lu, A.
dc.contributor.authorArslan, S.
dc.contributor.authorÖzer, D.
dc.date.accessioned2023-10-19T15:05:34Z
dc.date.available2023-10-19T15:05:34Z
dc.date.issued2023
dc.identifier.isbn9781450394222
dc.identifier.urihttps://doi.org/10.1145/3544549.3585865
dc.identifier.urihttps://hdl.handle.net/20.500.12469/4948
dc.descriptionACM SIGCHI;Apple;Bloomberg;Google;NSF;SIEMENSen_US
dc.description2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 --23 April 2023 through 28 April 2023 -- --188037en_US
dc.description.abstractIn this paper, we propose a taxonomy for the classification of children's gestural input elicited from spatial puzzle play in VR hand tracking. The taxonomy builds on the existing manipulative gesture taxonomy in human-computer interaction, and offers two main analytical categories; Goal-directed actions and Hand kinematics as complementary dimensions for analysing gestural input. Based on our study with eight children (aged between 7-14), we report the qualitative results for describing the categories for analysis and quantitative results for their frequency in occurring in children's interaction with the objects during the spatial task. This taxonomy is an initial step towards capturing the complexity of manipulative gestures in relation to mental rotation actions, and helps designers and developers to understand and study children's gestures as an input for object interaction as well as an indicator for spatial thinking strategies in VR hand tracking systems. © 2023 Owner/Author.en_US
dc.description.sponsorshipBilim Akademisi; International Science Council, ISCen_US
dc.description.sponsorshipWe thank all the children who participated and contributed in this work voluntarily. We are also thankful to Dr. Is¸ıl Oygür İlhan for her valuable contribution in the data collection process, Bora Sezer for his support in using OzU VR Lab space, and Dr. Aslı Aktan Erciyes for providing feedback on the validity check of the quantitative data analysis. We also would like to thank Bilim Akademisi (Science Academy), a member of ALLEA (All European Academies) and a member organization of ISC (International Science Council), for partly funding this research project.en_US
dc.language.isoengen_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.ispartofConference on Human Factors in Computing Systems - Proceedingsen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGestureen_US
dc.subjecthand trackingen_US
dc.subjectHCIen_US
dc.subjectspatial thinkingen_US
dc.subjectVirtual Realityen_US
dc.subjectHuman computer interactionen_US
dc.subjectPalmprint recognitionen_US
dc.subjectTaxonomiesen_US
dc.subjectGestureen_US
dc.subjectGesture taxonomiesen_US
dc.subjectGoal-directeden_US
dc.subjectHand kinematicsen_US
dc.subjectHand-trackingen_US
dc.subjectMental rotationen_US
dc.subjectObject interactionsen_US
dc.subjectQuantitative resulten_US
dc.subjectSpatial thinkingen_US
dc.subjectTracking systemen_US
dc.subjectVirtual realityen_US
dc.titleStudying Children's Object Interaction in Virtual Reality: A Manipulative Gesture Taxonomy for VR Hand Trackingen_US
dc.typeconferenceObjecten_US
dc.departmentN/Aen_US
dc.identifier.doi10.1145/3544549.3585865en_US
dc.identifier.scopus2-s2.0-85158166993en_US
dc.institutionauthorN/A
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.authorscopusid57191035106
dc.authorscopusid58018105400
dc.authorscopusid58237800400
dc.authorscopusid57209003778
dc.khas20231019-Scopusen_US


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record