Browsing by Author "Sen, Umit"
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Article Citation Count: 43D indoor positioning with spatial modulation for visible light communications(Elsevier, 2023) Arsan, Taner; Yesilirmak, Yalin Evrim; Bayman, Irem Ozgur; Arsan, Taner; Panayırcı, Erdal; Stevens, NobbyIn this paper, a novel three-dimensional (3D) indoor visible light positioning (VLP) algorithm is proposed based on the spatial modulation (SM) and its error performance assessed as compared to the conventional received signal strength (RSS)-based 3D VLP systems. As contrasted to the traditional VLP system, the proposed SM-based 3D VLP system first estimates the optical channel gain between the transmitting light-emitting diodes (LEDs) and the two photo detectors (PDs) attached to the user by a pilot-based channel estimation technique. Then, unknown 3D positions of the receiver are determined by the trilateration algorithm with distances computed from the estimates of the channel gains. Consequently, the 3D VLP system achieves an interference -free transmission with increased spectral efficiency and without the need for a demultiplexing process at the receiving end. The algorithm's performance is evaluated regarding positioning error by applying the SM over four LEDs and the number of pilots selected as a function of the environmental signal-to-noise ratios (SNRs). The computer simulation results show that the positioning errors are obtained in an order of magnitude smaller than RSS-based techniques in an indoor industrial environment. This is mainly because the distances involved in determining the 3D positions can be determined more precisely by the pilot-aided channel estimation method without creating any data rate problem in transmission due to the higher spectral efficiency of the SM.Article Citation Count: 0Hand Dominance and Congruence for Wrist-Worn Haptics Using Custom Voice-Coil Actuation(Ieee-inst Electrical Electronics Engineers inc, 2024) Adeyemi, Ayoade; Sen, Umit; Ercan, Samet Mert; Sarac, MineDuring virtual interactions, rendering haptic feedback on a remote location (like the wrist) instead of the fingertips frees users' hands from mechanical devices. This allows for real interactions while still providing information about the mechanical properties of virtual objects. In this letter, we investigate the impact of using the dominant or non-dominant hand for virtual interactions and the best mapping between the active hand and the wrist receiving the haptic feedback, which can be defined as hand-wrist congruence through a user experiment based on a stiffness discrimination task. To render force feedback, we present CoWrHap - a novel wrist-worn haptic device with custom-made voice coil actuation. Our results show that participants performed the tasks (i) better with non-congruent mapping but reported better experiences with congruent mapping, and (ii) with no statistical difference in terms of hand dominance but with better user experience (enjoyment, pleasantness, etc.) using their dominant hands.