Browsing by Author "Sunday, Kissinger"
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Conference Object Citation Count: 0Evaluating Voxel-Based Graphical Passwords for Virtual Reality(Ieee Computer Soc, 2024) Rawat, Prashant; Turkmen, Rumeysa; Nwagu, Chukwuemeka; Sunday, Kissinger; Machuca, Mayra Donaji BarreraPrevious work has proposed using voxel-based graphical passwords (VGPs) for Virtual Reality (VR) as a secure, easy-to-remember way to authenticate users. Moreover, eye-tracking technology adds another level of security, as it avoids observational threats when entering the password. However, previous work has yet to evaluate the user performance, usability, and memorability of different combinations of VGPs. In two user studies, we first identified the best combination of shape and volume for VGPs. Then, we compare 3D versus 2D VGPs. Our results show that a cube is the best shape regarding usability and user preference. We also identified that 2D VGPs are easier to remember than 3D VGPs, as shown by a higher password accuracy and lower error rate. Our results inform the implementation of VGPs and other graphical passwords in VR.Conference Object Citation Count: 0I consider VR Table Tennis to be my secret weapon!: An Analysis of the VR Table Tennis Players' Experiences Outside the Lab(Assoc Computing Machinery, 2023) Batmaz, Anıl Ufuk; Sunday, Kissinger; Apak, Sude Erva; Li, Yiwei; Sun, Junwei; Batmaz, Anil UfukThanks to stand-alone Virtual Reality (VR) advances, users can play realistic simulations of real-life sports at their homes. In these game simulations, players control their avatars by doing the same movements as in real life (RL) while playing against a person or AI opponent, making VR sports attractive for the players. In this paper, we surveyed a popular VR table tennis game community, focusing on understanding their demographics, challenges, and experiences with skill transfers between VR and RL. Our results show that, on average, VR table tennis players are primarily men, live in Europe/Asia, and are 38 years old. We also found that the current state of VR technology affects the player's experience and that players see VR as a convenient way to play matches but that RL is better for socialization. Finally, we identified skills like backhand and forehand strikes that players perceived to be transferred from VR to RL and vice versa. Our research findings have the potential to serve as a valuable resource for VR table tennis game developers seeking to integrate mid-air controllers into their future projects.Conference Object Citation Count: 0Put your glasses on: A voxel-based 3D authentication system in VR using eye -gaze(IEEE Computer Soc, 2023) Turkmen, Rumeysa; Nwagu, Chukwuemeka; Rawat, Prashant; Riddle, Poppy; Sunday, Kissinger; Machuca, Mayra BarreraDue to the current push of social Virtual Reality (VR) apps and mobile VR headsets, users are surrounded by people in real life and virtually. Users need a private method to authenticate payments or login into apps. In this paper, we propose VoxAuth, a novel voxel-based 3D authentication system, allowing users to input their password in a private way. By using eye-gaze as a secure, input method, people outside VR are prevented from observing the password. Sunglasses on the avatar appear during the authentication process both as a gaze observation prevention and as a signal that the user is still connected.