Endüstri Ürünleri Tasarımı Bölümü Koleksiyonu
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Article Citation Count: 8Design in Informal Economies: Craft Neighborhoods in Istanbul(MIT Press Journals, 2011) Kaya, Çiğdem; Yağız, Burcu (Yancatarol)[Abstract Not Available]Book Part Citation Count: 3Disappearing history: Challenges of imagining Berlin after 1989(Berghahn Books, 2017) Erek, Ayşe Nur; Gantner, Eszter Brigitta[Abstract Not Available]Conference Object Citation Count: 5Experimental experience in design education as a resource for innovative thinking: The case of Bruno Munari(Elsevier Science Bv, 2010) Orlandi Coşkun, AyşeDesign education in general includes various design fields such as product design graphic design communication design and design in engineering. Designing as an activity captures all these various fields. Design refers basically to a problem solving method a creative problem solving approach and relevant processes. Design as an activity has always been considered as a creative tool. Design education mainly focuses on enhancing creative approaches with various 2D and 3D project based basic design studies. As the tools of designing developed in parallel with technology the core structure of the education is based on a model with creative and analytical aspects: Designerly way of thinking aims at originality and uniqueness. Today the need for innovation has become more evident than ever. The main purpose of the paper is to explore and to identify the relationship between creativity innovation and design related to design education. Bruno Munari(Milano 1907-1998) as a designer and a design educator is one of the prominent names reflecting innovation and creativity in the history of Italian Design. His innovative contribution to Italian Design is reinforced by his experimental design educator background in research for creativity. The paper aims at exploring the educational structures through history of design and design education that leads to creative thinking and nurture sustainable innovation through the case study of Bruno Munari's works as a designer and as an educator. (C) 2010 Elsevier Ltd. All rights reserved.Article Citation Count: 0Facebook as a Boundary Object in Industrial Design Studio. A SoTL Study(Routledge Journals Taylor & Francis Ltd, 2017) Ülkebaş, Selen Devrim; Ülkebaş, Selen DevrimWe introduced Facebook groups as instructional tools in our industrial design studio courses. One of us experienced the effects of Facebook on freshmen while the other examined it with sophomores and juniors. Our analysis of the data focused on the content of students' posts on Facebook groups informal student interviews our experiences in studios and our reflective cross-evaluation. Our comparative analysis showed that Facebook better serves as a boundary object in the later years of design education. The freshmen and partly sophomore were not able to make effective use of this medium for exchanging knowledge. From the perspective of SoTL this study not only helped us to experiment ways of advancing our pedagogy but also served as a platform for us to discuss and exchange knowledge on teaching and learning that is taking place in studio.Book Part Citation Count: 1Rewriting history: Interpreting heritage in saint petersburg and istanbul(Taylor and Francis, 2019) Erek, Ayşe NurOur chapter analyses the paradoxes of reconstructing and reinterpreting architectural heritage, with a focus on the phenomenon of disappearing history. We argue: In the process of multiplication of actors involved in the reconstruction and reinterpretation of heritage sites, history and historical facts are playing a dwindling role. Using two case studies—Degtyarnyy Lane, a former tram station and park in Saint Petersburg, and the Emek Cinema building and Roma Garden in Istanbul, both of which are signifiers of the overall changes in Istanbul’s central Beyoğlu district after the 2000s—this chapter investigates how the multiplication of actors affects, on the one hand, the production of new histories of the highlighted heritage sites, and how this process leads to the disappearance of history in these cities; and on the other hand, how ‘rewriting’ the histories of these sites through heritage production affects the growing securitization around these sites and thereby access to them. Which social groups are included and which are excluded from these newly recreated places and sites and their ‘historical’ narratives? The analysis takes into account the strong spatio-temporal interplay in urban heritage sites.Conference Object Citation Count: 1Students’ product perception: A cross-sectional analysis(Institution of Engineering Designers The Design Society, 2018) Ülkebaş, Selen Devrim; Ülkebaş, Selen DevrimThis paper reports a study that was conducted to analyze the differences in product design students’ perception of products. While product perception is reported as one of the competencies of product design students our knowledge on the development of this competence via design education is limited. In order to address this gap students studying at different levels of design education at a 4-year product design programme were asked to participate in a keyword assignment study. Students were distributed a pen to analyze and asked to assign keywords that they associate to this product. The analysis of the keyword preferences across years indicates an increase in the use of keywords related to instrumental function of products. While students prefer using fact/description based keywords in the early years of design education they rely more on opinion-based keywords in the later years. Most of these opinion-based keywords are associated with the instrumental dimension. Thus the data from this case indicates more focus on instrumentality in the contemporary product design education. © 2018 Institution of Engineering Designers The Design Society. All Rights Reserved.Article Citation Count: 10Used and rejected decisions in design teamwork(Taylor & Francis Ltd, 2013) Enşici, Ayhan; Badke-Schaub, Petra; Bayazit, Nigan; Lauche, KristinaDecision making in design requires careful consideration as any inaccuracies or faults can have serious consequences for the producer the user and/or the competitiveness of the company. Research investigating decision making in design so far has mainly focused on the selection of decisions as part of technical choices and classical optimisation problems. In recent years further research has been started to discover the characteristics of successful decision making in industry. These later mostly single case studies shed light on some general influences on decision making but so far have not identified different relevant patterns of decision-making processes in design teams which are influential on the result and the process of decision making such as the constituents of rejected decisions. The research study reported here was initiated to further analyse the components of decision-making processes in teams with special emphasis on the question of how decisions develop during the design process. For example what happens to rejected decisions in the course of the design process? The observed processes should be analysed in detail by assessing all utterances in an interaction protocol which can be used as indicators of underlying cognitive processes in decision making