Perceived Intensities of Normal and Shear Skin Stimuli Using a Wearable Haptic Bracelet

dc.authorid Di Luca, Massimiliano/0000-0003-3085-7251
dc.authorid Sarac, Mine/0000-0002-2814-7587
dc.authorid Okamura, Allison/0000-0002-6912-1666
dc.authorid HUH, TAE MYUNG/0000-0002-4064-7664
dc.authorid Cutkosky, Mark/0000-0003-4730-0900
dc.authorwosid Di Luca, Massimiliano/A-7850-2012
dc.authorwosid Okamura, Allison M/A-3323-2010
dc.contributor.author Saraç Stroppa, Mine
dc.contributor.author Huh, Tae Myung
dc.contributor.author Choi, Hojung
dc.contributor.author Cutkosky, Mark R.
dc.contributor.author Di Luca, Massimiliano
dc.contributor.author Okamura, Allison M.
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2023-10-19T15:11:55Z
dc.date.available 2023-10-19T15:11:55Z
dc.date.issued 2022
dc.department-temp [Sarac, Mine; Huh, Tae Myung; Choi, Hojung; Cutkosky, Mark R.; Okamura, Allison M.] Stanford Univ, Stanford, CA 94305 USA; [Sarac, Mine] Kadir Has Univ, Istanbul, Turkey; [Huh, Tae Myung] Univ Calif Berkeley, Berkeley, CA 94720 USA; [Di Luca, Massimiliano] Facebook Real Labs, Redmond, WA USA; [Di Luca, Massimiliano] Univ Birmingham, Birmingham B15 2SQ, W Midlands, England en_US
dc.description.abstract Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human participant studies to determine the effects of haptic feedback in the normal and shear directions during virtual manipulation using haptic devices worn near the wrist. In the first study, participants performed significantly better while discriminating stiffness values of virtual objects when the feedback consisted of normal displacements compared to shear displacements. Participants also commented that they could detect normal cues much easier than shear, which motivated us to perform a second study to find the point of subjective equality (PSE) between normal and shear stimuli. Our results show that shear stimuli require a larger actuator displacement but less force than normal stimuli to achieve perceptual equality for our haptic bracelets. We found that normal and shear stimuli cannot be equalized through skin displacement nor the interaction forces across all users. Rather, a calibration method is needed to find the point of equality for each user where normal and shear stimuli create the same intensity on the user's skin. en_US
dc.description.sponsorship National Science Foundation [1830163]; Combat Capabilities Development Command-Soldier Center (CCDCSC) [W81XWH-20-C-0008]; Facebook Reality Labs en_US
dc.description.sponsorship Thiswork was supported in part by National Science Foundation under Grant 1830163, in part by Combat Capabilities Development Command-Soldier Center (CCDCSC) under Grant W81XWH-20-C-0008, and in part by Facebook Reality Labs. en_US
dc.identifier.citationcount 6
dc.identifier.doi 10.1109/LRA.2021.3140132 en_US
dc.identifier.endpage 6106 en_US
dc.identifier.issn 2377-3766
dc.identifier.issue 3 en_US
dc.identifier.scopusquality Q1
dc.identifier.startpage 6099 en_US
dc.identifier.uri https://doi.org/10.1109/LRA.2021.3140132
dc.identifier.uri https://hdl.handle.net/20.500.12469/5275
dc.identifier.volume 7 en_US
dc.identifier.wos WOS:000785670500003 en_US
dc.identifier.wosquality Q2
dc.khas 20231019-WoS en_US
dc.language.iso en en_US
dc.publisher IEEE-Inst Electrical Electronics Engineers Inc en_US
dc.relation.ispartof Ieee Robotics and Automation Letters en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Perception En_Us
dc.subject Device En_Us
dc.subject Touch En_Us
dc.subject Haptic interfaces en_US
dc.subject Perception
dc.subject human-robot interaction en_US
dc.subject Device
dc.subject virtual reality en_US
dc.subject Touch
dc.subject human computer interaction en_US
dc.title Perceived Intensities of Normal and Shear Skin Stimuli Using a Wearable Haptic Bracelet en_US
dc.type Article en_US
dc.wos.citedbyCount 16
dspace.entity.type Publication
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