Modeling and Equalization of Indoor Visible Light Channnels
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In this paper a computationally efficient method is proposed for modeling the indoor visible light communications (VLC) channels using a non-sequential ray tracing technique. We created three dimensional realistic simulation environment to depict indoor scenarios specifying the geometry of the indoor environment the objects inside the reflection characteristics of the surface materials as well as the characteristics of the transmitter and receiver. We then compute the received optical power and the delay of direct/indirect rays which are used to obtain the channel impulse response (CIR). Finally LMS (least mean squares) and RLS (recursive least squares) iterative channel equalization techniques which are wildly employed in traditional electrical wireless communications are tested at the receiver of the VLC system. Their convergence rates as well as impacts on the BER performances are investigated by determining the optimal control parameters of these algorithms. It is concluded that for the equalizer operating with its optimal parameters the BER performances of the VLC systems are very sensitivie to the field of view (FOV) values.