Browsing by Subject "Game-based learning"
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RECENT TRENDS IN STRATEGIC HUMAN RESOURCE MANAGEMENT EDUCATION FROM THE PERSPECTIVE OF APPLIED POSITIVE PSYCHOLOGY Authors:
Publisher and Date:(Iated-Int Assoc Technology Education & Development, 2019)Lately applied positive psychology aims at generating quasi-experimental design tools such as simulations or games to generate policy recommendations for real life issues to promote well-being in different contexts such as schools and workplaces. In this paper, we will focus on a specific learning program based on a simulation game called FLIGBY (which is an acronym for "flow is good business for you") based on Mihaly Csikszentmihalyi's state of flow model.