Challenging the influence of interactivity on narrative structures in digital games. An analysis of adventure genres

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Abstract
This study analyzes the narrative structure of the computer games after the emergence of the computer technology which provides an opportunity for the game designers to create more extensive narrative structures. The aim is to introduce a framework which contains J. Campbell’s “monomyth” theory and C. Vogler’s modernization of the same theory specify the indicatives thereafter create an understanding of game narrative in an approach that is correspondent with the classical narrative structure. This thesis tries to indicate whether the entrance of a new perception of technology which brings the interactivity notion to human life changes the practices and the fundamentals of the classical narrative structure. The purpose of this thesis is to understand how the adventure game scenarios are constituted to see if the structure of the games have overtones of the classical narrative and to determine the influence of the interactivity by picking two games of adventure genre and analyzing their quest lines. Bu çalışma, oyun tasarımcılarının daha geniş anlatı yapıları oluşturmalarına imkân tanıyan bilgisayar teknolojilerinin gelişimden sonra ortaya çıkan anlatı yapısını analiz etmektedir. J. Campbell'ın "monomit" teorisini ve C. Vogler'ın, yine aynı teorinin bir modernizasyonu olan teorisini içeren bir akademik çerçeve oluşturmak, teorinin belirleyici özelliklerini belirlemek, daha sonrasında ise klasik anlatının yapısına paralel bir yaklaşımda oyunların anlatısındaki yapıyı ortaya koymayı hedeflemektedir. Bu tez, yeni bir teknoloji algısıyla beraber insan yaşamına giren interaktivite olgusunun, klasik anlatı yapısının uygulamalarını ve temellerini değiştirip değiştirmediğini göstermeye çalışmaktadır. Bu tezin amacı, macera türünden iki adet oyun seçip görev ağacını analiz ederek macera oyunu senaryolarının nasıl oluşturulduğunu anlamak, oyunların yapısında klasik anlatının izlerinin nasıl yer aldığını görmek ve bu duruma interaktivitenin etkisini belirlemektir.
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Keywords
NarrativeNarrative structure
Classical narrative
Hero’s Journey
Monomyth
Video games
Interactivity
Adventure games
Digital narrative
Digital storytelling
Anlatı
Anlatı yapısı
Klasik anlatı
Kahramanın Yolculuğu
Monomit
Video oyunları
İnteraktivite
Macera oyunları
Dijital anlatı
Dijital hikâye anlatıcılığı
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