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The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays
(Assoc Computing Machinery, 2022)
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR) displays a mismatch between disparities and optical focus cues, known as the vergence and accommodation conflict (VAC), affects depth ...
On the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted Displays
(IEEE Computer Soc, 2023)
Eye-hand coordination training systems are used to train participants' motor skills and visual perception. Such systems have already been tested in Virtual Reality, and the results revealed that Head Mounted Display-based ...
Effect of Stereo Deficiencies on Virtual Distal Pointing
(Assoc Computing Machinery, 2022)
Previous work has shown that the mismatch between disparity and optical focus cues, i.e., the vergence and accommodation conflict (VAC), affects virtual hand selection in immersive systems. To investigate if the VAC also ...
My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking
(IEEE Computer Soc, 2022)
Jitter, small fluctuations in the signal, is one of the major sources for a decrease in motor performance and a negative user experience in virtual reality (VR) systems. Current technologies still cannot eliminate jitter ...
Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing
(IEEE Computer Soc, 2023)
State-of-the-art Virtual Reality (VR) and Augmented Reality (AR) headsets rely on singlefocal stereo displays. For objects away from the focal plane, such displays create a vergence-accommodation conflict (VAC), potentially ...
Performance Analysis of Saccades for Primary and Confirmatory Target Selection
(Assoc Computing Machinery, 2022)
In eye-gaze-based selection, dwell suffers from several issues, e.g., the Midas Touch problem. Here we investigate saccade-based selection techniques as an alternative to dwell. First, we designed a novel user interface ...