When Anchoring Fails: Interactive Alignment of Large Virtual Objects in Occasionally Failing AR Systems

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Date

2022

Authors

Batmaz, A.U.
Stuerzlinger, W.

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Volume Title

Publisher

Springer Science and Business Media Deutschland GmbH

Open Access Color

Green Open Access

No

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Average
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Abstract

Augmented reality systems show virtual object models overlaid over real ones, which is helpful in many contexts, e.g., during maintenance. Assuming all geometry is known, misalignments in 3D poses will still occur without perfectly robust viewer and object 3D tracking. Such misalignments can impact the user experience and reduce the potential benefits associated with AR systems. In this paper, we implemented several interaction algorithms to make manual virtual object alignment easier, based on previously presented methods, such as HoverCam, SHOCam, and a Signed Distance Field. Our approach also simplifies the user interface for manual 3D pose alignment in 2D input systems. The results of our work indicate that our approach can reduce the time needed for interactive 3D pose alignment, which improves the user experience. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Description

6th Future Technologies Conference, FTC 2021 --28 October 2021 through 29 October 2021 -- --267429

Keywords

3D navigation, 3D pose alignment, 3D user interfaces, Augmented reality interaction, Orbiting, 3D user interfaces, Augmented reality interaction, 3D pose alignment, Orbiting, 3D navigation

Fields of Science

Citation

WoS Q

N/A

Scopus Q

Q4
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OpenCitations Citation Count
2

Source

Lecture Notes in Networks and Systems

Volume

358 LNNS

Issue

Start Page

49

End Page

62
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Scopus : 2

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