Performance Analysis of Saccades for Primary and Confirmatory Target Selection

dc.authorid Batmaz, Anil Ufuk/0000-0001-7948-8093
dc.authorid Stuerzlinger, Wolfgang/0000-0002-7110-5024
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Mughrabi, Moaaz Hudhud
dc.contributor.author Stuerzlinger, Wolfgang
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2023-10-19T15:11:33Z
dc.date.available 2023-10-19T15:11:33Z
dc.date.issued 2022
dc.department-temp [Mutasim, Aunnoy K.] Simon Fraser Univ, Sch Interact Arts Technol SIAT, Vancouver, BC, Canada; [Batmaz, Anil Ufuk] Concordia Univ, Comp Sci & Software Engn Dept, Montreal, PQ, Canada; [Mughrabi, Moaaz Hudhud] Kadir Has Univ, Mech Engn Dept, Istanbul, Turkey; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Sch Interact Arts & Technol SIAT, Vancouver, BC, Canada en_US
dc.description 28th ACM Symposium on Virtual Reality Software and Technology (VRST) -- NOV 29-DEC 01, 2022 -- Tsukuba, JAPAN en_US
dc.description.abstract In eye-gaze-based selection, dwell suffers from several issues, e.g., the Midas Touch problem. Here we investigate saccade-based selection techniques as an alternative to dwell. First, we designed a novel user interface (UI) for Actigaze and used it with ( goal-crossing) saccades for confirming the selection of small targets (i.e., < 1.5-2 degrees). We compared it with three other variants of Actigaze (with button press, dwell, and target reverse crossing) and two variants of target magnification (with button press and dwell). Magnification-dwell exhibited the most promising performance. For Actigaze, goal-crossing was the fastest option but suffered the most errors. We then evaluated goal-crossing as a primary selection technique for normal-sized targets (>= 2 degrees) and implemented a novel UI for such interaction. Results revealed that dwell achieved the best performance. Yet, we identified goal-crossing as a good compromise between dwell and button press. Our findings thus identify novel options for gaze-only interaction. en_US
dc.description.sponsorship Assoc Comp Machinery,ACM SIGCHI,ACM SIGGRAPH en_US
dc.identifier.citationcount 2
dc.identifier.doi 10.1145/3562939.3565619 en_US
dc.identifier.isbn 978-1-4503-9889-3
dc.identifier.scopus 2-s2.0-85143613544 en_US
dc.identifier.scopusquality N/A
dc.identifier.uri https://doi.org/10.1145/3562939.3565619
dc.identifier.uri https://hdl.handle.net/20.500.12469/5087
dc.identifier.wos WOS:001066110500018 en_US
dc.identifier.wosquality N/A
dc.khas 20231019-WoS en_US
dc.language.iso en en_US
dc.publisher Assoc Computing Machinery en_US
dc.relation.ispartof 28th Acm Symposium on Virtual Reality Software and Technology, Vrst 2022 en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 10
dc.subject Fitts Law En_Us
dc.subject Eye-Gaze Tracking en_US
dc.subject Eye En_Us
dc.subject Small Targets en_US
dc.subject Selection Techniques en_US
dc.subject Virtual Reality en_US
dc.subject Gaze En_Us
dc.subject Fitts' Law en_US
dc.subject Throughput en_US
dc.subject Fitts Law
dc.subject Activation Methods en_US
dc.subject Eye
dc.subject Saccade en_US
dc.subject Gaze
dc.subject Target Reverse Crossing en_US
dc.title Performance Analysis of Saccades for Primary and Confirmatory Target Selection en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 7
dspace.entity.type Publication
relation.isAuthorOfPublication b12eff7e-174d-4ce0-839b-71d7ea11e4f5
relation.isAuthorOfPublication.latestForDiscovery b12eff7e-174d-4ce0-839b-71d7ea11e4f5
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relation.isOrgUnitOfPublication.latestForDiscovery 01f3d407-6823-4ad3-8298-0b6a2a6e5cff

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