Put your glasses on: A voxel-based 3D authentication system in VR using eye -gaze
dc.authorid | Riddle, Poppy/0000-0001-7862-7848 | |
dc.authorid | Nwagu, Chukwuemeka/0000-0001-7895-884X | |
dc.contributor.author | Turkmen, Rumeysa | |
dc.contributor.author | Nwagu, Chukwuemeka | |
dc.contributor.author | Rawat, Prashant | |
dc.contributor.author | Riddle, Poppy | |
dc.contributor.author | Sunday, Kissinger | |
dc.contributor.author | Machuca, Mayra Barrera | |
dc.date.accessioned | 2023-10-19T15:11:52Z | |
dc.date.available | 2023-10-19T15:11:52Z | |
dc.date.issued | 2023 | |
dc.department-temp | [Turkmen, Rumeysa] Kadir Has Univ, Istanbul, Turkiye; [Turkmen, Rumeysa; Nwagu, Chukwuemeka; Rawat, Prashant; Riddle, Poppy; Sunday, Kissinger; Machuca, Mayra Barrera] Dalhousie Univ, Halifax, NS, Canada | en_US |
dc.description | 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) -- MAR 25-29, 2023 -- Shanghai, PEOPLES R CHINA | en_US |
dc.description.abstract | Due to the current push of social Virtual Reality (VR) apps and mobile VR headsets, users are surrounded by people in real life and virtually. Users need a private method to authenticate payments or login into apps. In this paper, we propose VoxAuth, a novel voxel-based 3D authentication system, allowing users to input their password in a private way. By using eye-gaze as a secure, input method, people outside VR are prevented from observing the password. Sunglasses on the avatar appear during the authentication process both as a gaze observation prevention and as a signal that the user is still connected. | en_US |
dc.description.sponsorship | IEEE,IEEE Comp Soc,Lujiazui Financial City,Baidu,Sensetime,Unity,Ximmerse,Vivo,GritWorld,Alibaba,Image Derivat Inc,Raysengine,S Dream,Virtual Reall Inteligent Hardware,Hypergryph,EVIS,Soarscape,United Imaging | en_US |
dc.identifier.citation | 0 | |
dc.identifier.doi | 10.1109/VRW58643.2023.00316 | en_US |
dc.identifier.endpage | 948 | en_US |
dc.identifier.isbn | 979-8-3503-4839-2 | |
dc.identifier.scopus | 2-s2.0-85159644740 | en_US |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 947 | en_US |
dc.identifier.uri | https://doi.org/10.1109/VRW58643.2023.00316 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12469/5259 | |
dc.identifier.wos | WOS:000990508800301 | en_US |
dc.identifier.wosquality | N/A | |
dc.khas | 20231019-WoS | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE Computer Soc | en_US |
dc.relation.ispartof | 2023 Ieee Conference on Virtual Reality and 3d User Interfaces Abstracts and Workshops, Vrw | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | H.5.m [Multimedia Information Systems] | en_US |
dc.subject | User Interfaces | en_US |
dc.title | Put your glasses on: A voxel-based 3D authentication system in VR using eye -gaze | en_US |
dc.type | Conference Object | en_US |
dspace.entity.type | Publication |
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