EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems

dc.authorid Pfeuffer, Ken/0000-0002-5870-1120
dc.authorscopusid 57673608500
dc.authorscopusid 59003835400
dc.authorscopusid 57193638803
dc.authorscopusid 55902405400
dc.authorscopusid 18433774900
dc.authorscopusid 55807561700
dc.authorscopusid 36141954200
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Saraç Stroppa, Mine
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Stuerzlinger, Wolfgang
dc.contributor.author Asente, Paul
dc.contributor.author Sarac, Mine
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2024-06-23T21:39:28Z
dc.date.available 2024-06-23T21:39:28Z
dc.date.issued 2024
dc.department Kadir Has University en_US
dc.department-temp [Turkmen, Rumeysa; Gelmez, Zeynep Ecem; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Vancouver, BC, Canada; [Asente, Paul] Adobe Res, Redwood City, CA USA en_US
dc.description ACM SIGCHI en_US
dc.description Pfeuffer, Ken/0000-0002-5870-1120 en_US
dc.description.abstract Visual guides help to align strokes and raise accuracy in Virtual Reality (VR) sketching tools. Automatic guides that appear at relevant sketching areas are convenient to have for a seamless sketching with a guide. We explore guides that exploit eye-tracking to render them adaptive to the user's visual attention. EYEGUIDE and EYECONGUIDE cause visual grid fragments to appear spatially close to the user's intended sketches, based on the information of the user's eye-gaze direction and the 3D position of the hand. Here we evaluated the techniques in two user studies across simple and complex sketching objectives in VR. The results show that gaze-based guides have a positive effect on sketching accuracy, perceived usability and preference over manual activation in the tested tasks. Our research contributes to integrating gaze-contingent techniques for assistive guides and presents important insights into multimodal design applications in VR. en_US
dc.description.sponsorship Danmarks Grundforskningsfond, DNRF; TUBITAK 1002 - Short-Term Research and Development Funding Program, (123M150) en_US
dc.description.sponsorship TUBITAK 1002 - Short-Term Research and Development Funding Program [123M150]; Pioneer Centre for AI, DNRF [P1] en_US
dc.description.sponsorship This research was funded by TUBITAK 1002 - Short-Term Research and Development Funding Program, grant number 123M150. This research was also supported by the Pioneer Centre for AI, DNRF grant number P1. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Science
dc.identifier.citationcount 0
dc.identifier.doi 10.1145/3613904.3641947
dc.identifier.isbn 9798400703300
dc.identifier.scopus 2-s2.0-85194841143
dc.identifier.scopusquality N/A
dc.identifier.uri https://doi.org/10.1145/3613904.3641947
dc.identifier.wos WOS:001255317901017
dc.identifier.wosquality N/A
dc.language.iso en en_US
dc.publisher Assoc Computing Machinery en_US
dc.relation.ispartof ACM CHI Conference on Human Factors in Computing Sytems (CHI) -- MAY 11-16, 2024 -- Honolulu, HI en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 3
dc.subject 3D Sketching en_US
dc.subject Eye-Gaze en_US
dc.subject VR en_US
dc.subject 3D User Interface en_US
dc.title EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication
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