On the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted Displays

dc.authoridBatmaz, Anil Ufuk/0000-0001-7948-8093
dc.authoridStuerzlinger, Wolfgang/0000-0002-7110-5024
dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.authorBatmaz, Anıl Ufuk
dc.contributor.authorKaya, Furkan
dc.contributor.authorBatmaz, Anil Ufuk
dc.contributor.authorAliza, Aliza
dc.contributor.authorStuerzlinger, Wolfgang
dc.contributor.authorBorazan, Baris
dc.contributor.authorTonyali, Emir
dc.date.accessioned2023-10-19T15:11:52Z
dc.date.available2023-10-19T15:11:52Z
dc.date.issued2023
dc.department-temp[Mughrabi, Moaaz Hudhud; Kaya, Furkan; Aliza, Aliza; Borazan, Baris; Tonyali, Emir; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canadaen_US
dc.description30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) -- MAR 25-29, 2023 -- Shanghai, PEOPLES R CHINAen_US
dc.description.abstractEye-hand coordination training systems are used to train participants' motor skills and visual perception. Such systems have already been tested in Virtual Reality, and the results revealed that Head Mounted Display-based systems have the potential to improve the motor training. However. this was only investigated in an hour-long study. In the longitudinal study reported here, we analyzed the motor performance of three participants in ten sessions with three different assessment criteria, where participants were instructed to focus on speed, error rate, or complete the training freely (with no instructions). We also assessed the effective throughput performance of the participants. Our results indicate that effective throughput can be potentially used as an additional assessment criterion, We hope that our results will help practitioners and developers design efficient Virtual Reality training systems.en_US
dc.description.sponsorshipIEEE,IEEE Comp Soc,Lujiazui Financial City,Baidu,Sensetime,Unity,Ximmerse,Vivo,GritWorld,Alibaba,Image Derivat Inc,Raysengine,S Dream,Virtual Reall Inteligent Hardware,Hypergryph,EVIS,Soarscape,United Imagingen_US
dc.identifier.citation1
dc.identifier.doi10.1109/VRW58643.2023.00014en_US
dc.identifier.endpage43en_US
dc.identifier.isbn979-8-3503-4839-2
dc.identifier.scopus2-s2.0-85159709917en_US
dc.identifier.scopusqualityN/A
dc.identifier.startpage36en_US
dc.identifier.urihttps://doi.org/10.1109/VRW58643.2023.00014
dc.identifier.urihttps://hdl.handle.net/20.500.12469/5258
dc.identifier.wosWOS:000990508800004en_US
dc.identifier.wosqualityN/A
dc.khas20231019-WoSen_US
dc.language.isoenen_US
dc.publisherIEEE Computer Socen_US
dc.relation.ispartof2023 Ieee Conference on Virtual Reality and 3d User Interfaces Abstracts and Workshops, Vrwen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectPerformanceEn_Us
dc.subjectSystemEn_Us
dc.subjectHuman-centered computing Human Computer Interaction (HCI)en_US
dc.subjectPerformance
dc.subjectHuman-centered computing-Virtual Realityen_US
dc.subjectSystem
dc.subjectHuman-centered computing-pointingen_US
dc.titleOn the Effectiveness of Virtual Eye-Hand Coordination Training with Head Mounted Displaysen_US
dc.typeConference Objecten_US
dspace.entity.typePublication
relation.isAuthorOfPublicationb12eff7e-174d-4ce0-839b-71d7ea11e4f5
relation.isAuthorOfPublication.latestForDiscoveryb12eff7e-174d-4ce0-839b-71d7ea11e4f5

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