The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays

dc.authorid Batmaz, Anil Ufuk/0000-0001-7948-8093
dc.authorid Stuerzlinger, Wolfgang/0000-0002-7110-5024
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Machuca, Mayra Donaji Barrera
dc.contributor.author Sun, Junwei
dc.contributor.author Stuerzlinger, Wolfgang
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2023-10-19T15:11:34Z
dc.date.available 2023-10-19T15:11:34Z
dc.date.issued 2022
dc.department-temp [Batmaz, Anil Ufuk] Kadir Has Univ, Istanbul, Turkey; [Machuca, Mayra Donaji Barrera] Dalhousie Univ, Halifax, NS, Canada; [Sun, Junwei] Huawei HMI Lab, Markham, ON, Canada; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Vancouver, BC, Canada en_US
dc.description CHI Conference on Human Factors in Computing Systems (CHI) -- APR 30-MAY 05, 2022 -- New Orleans, LA en_US
dc.description.abstract Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR) displays a mismatch between disparities and optical focus cues, known as the vergence and accommodation conflict (VAC), affects depth perception and thus limits user performance in 3D selection tasks within arm's reach (peri-personal space). To investigate this question, we built a multifocal stereo display, which can eliminate the influence of the VAC for pointing within the investigated distances. In a user study, participants performed a virtual hand 3D selection task with targets arranged laterally or along the line of sight, with and without a change in visual depth, in display conditions with and without the VAC. Our results show that the VAC influences 3D selection performance in common VR and AR stereo displays and that multifocal displays have a positive effect on 3D selection performance with a virtual hand. en_US
dc.description.sponsorship Assoc Comp Machinery,ACM SIGCHI,Google,Bloomberg,Meta,Microsoft,NSF,Yahoo en_US
dc.identifier.citationcount 9
dc.identifier.doi 10.1145/3491102.3502067 en_US
dc.identifier.isbn 978-1-4503-9157-3
dc.identifier.scopus 2-s2.0-85129737010 en_US
dc.identifier.scopusquality N/A
dc.identifier.uri https://doi.org/10.1145/3491102.3502067
dc.identifier.uri https://hdl.handle.net/20.500.12469/5089
dc.identifier.wos WOS:000890212504011 en_US
dc.identifier.wosquality N/A
dc.khas 20231019-WoS en_US
dc.language.iso en en_US
dc.publisher Assoc Computing Machinery en_US
dc.relation.ispartof Proceedings of The 2022 Chi Conference on Human Factors in Computing Systems (Chi' 22) en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 43
dc.subject Head-Mounted Display En_Us
dc.subject Near-Eye Display En_Us
dc.subject Depth-Perception En_Us
dc.subject 3d Displays En_Us
dc.subject Fitts Law En_Us
dc.subject Reality En_Us
dc.subject Performance En_Us
dc.subject Movements En_Us
dc.subject Children En_Us
dc.subject Design En_Us
dc.subject Head-Mounted Display
dc.subject Near-Eye Display
dc.subject Depth-Perception
dc.subject 3d Displays
dc.subject Fitts Law
dc.subject Reality
dc.subject 3D pointing en_US
dc.subject Performance
dc.subject virtual hand en_US
dc.subject Movements
dc.subject selection en_US
dc.subject Children
dc.subject Fitts' Law en_US
dc.subject Design
dc.subject vergence-accommodation conflict en_US
dc.title The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 25
dspace.entity.type Publication
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