Enhancing Eye-Hand Coordination in Volleyball Players: A Comparative Analysis of VR, AR, and 2D Display Technologies and Task Instructions

dc.contributor.author Hatira, Nour
dc.contributor.author Aliza, Aliza
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Sarac, Mine
dc.date.accessioned 2025-01-15T21:38:19Z
dc.date.available 2025-01-15T21:38:19Z
dc.date.issued 2024
dc.description.abstract Previous studies analyzed user motor performance with Virtual Reality (VR) and Augmented Reality (AR) Eye-Hand Coordination Training Systems (EHCTSs) while asking participants to follow specific task instructions. Although these studies suggested VR & AR EHCTSs as potential training systems for sports players, they recruited participants for their user studies among general population. In this paper, we examined the training performance of 16 professional volleyball players over 8 days using EHCTSs with three display technologies (VR, AR, and 2D touchscreen) and with four distinct task instructions (prioritizing speed, error rate, accuracy, or none). Our results indicate that volleyball players performed best with 2D touchscreen in terms of time, error rate, accuracy, precision, and throughput. Moreover, their performance was superior when using VR over AR. They also successfully followed the task instructions given to them and consistently improved their throughput performance. These findings underscore the potential of EHCTS in volleyball training and highlight the need for further research to optimize VR & AR user experience and performance. en_US
dc.description.sponsorship 1001 - TUBITAK Scientific and Technological Research Projects Support Program [221M458] en_US
dc.description.sponsorship This work was funded by 1001 - TUBITAK Scientific and Technological Research Projects Support Program: Grant Number 221M458. en_US
dc.identifier.doi 10.1109/ISMAR62088.2024.00036
dc.identifier.isbn 9798331516482
dc.identifier.isbn 9798331516475
dc.identifier.issn 1554-7868
dc.identifier.scopus 2-s2.0-85213551177
dc.identifier.uri https://doi.org/10.1109/ISMAR62088.2024.00036
dc.language.iso en en_US
dc.publisher IEEE Computer SOC en_US
dc.relation.ispartof 2024 International Symposium on Mixed and Augmented Reality-ISMAR-Annual -- OCT 21-25, 2024 -- Seattle, WA en_US
dc.relation.ispartofseries International Symposium on Mixed and Augmented Reality
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Virtual Reality en_US
dc.subject Augmented Reality en_US
dc.subject Eye-Hand Coordination en_US
dc.subject Sports Training en_US
dc.subject Display Technologies en_US
dc.subject Task Instructions en_US
dc.title Enhancing Eye-Hand Coordination in Volleyball Players: A Comparative Analysis of VR, AR, and 2D Display Technologies and Task Instructions en_US
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gdc.author.wosid Sarac, Mine/Nmk-2147-2025
gdc.author.wosid Batmaz, Anil Ufuk/Abe-7803-2021
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gdc.description.department Kadir Has University en_US
gdc.description.departmenttemp [Hatira, Nour; Aliza, Aliza; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada en_US
gdc.description.endpage 228 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.startpage 219 en_US
gdc.description.woscitationindex Conference Proceedings Citation Index - Science
gdc.description.wosquality N/A
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gdc.virtual.author Batmaz, Anıl Ufuk
gdc.virtual.author Saraç Stroppa, Mine
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