Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality
Loading...

Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
Assoc Computing Machinery
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
Due to the increasing availability and popularity of virtual reality (VR) systems, 3D sketching applications have also boomed. Most of these applications focus on peripersonal sketching, e.g., within arm's reach. Yet, sketching in larger scenes requires users to walk around the virtual environment while sketching or to change the sketch scale repeatedly. This paper presents Depth3DSketch, a 3D sketching technique that allows users to sketch objects up to 2.5 m away with a freehand sketching technique. Users can select the sketching depth with three interaction methods: using the joystick on a single controller, the intersection from two controllers, or the intersection from the controller ray and the user's gaze. We compared these interaction methods in a user study. Results show that users preferred the joystick to select visual depth, but there was no difference in user accuracy or sketching time between the three methods.
Description
Amini, Mohammaeza/0009-0009-5711-2162
ORCID
Keywords
3D Sketching, Eye-Gaze, VR, 3D User Interface, Multimodal, VR, Eye-Gaze, Multimodal, 3D User Interface, 3D Sketching
Fields of Science
Citation
WoS Q
N/A
Scopus Q
N/A

OpenCitations Citation Count
N/A
Source
2025 Conference on Human Factors in Computing Systems-CHI -- APR 26-MAY 01, 2025 -- Yokohama, JAPAN
Volume
Issue
Start Page
1
End Page
8
PlumX Metrics
Citations
Scopus : 0
Captures
Mendeley Readers : 1
Google Scholar™


