Eye-Hand Coordination Training: a Systematic Comparison of 2d, Vr, and Ar Display Technologies and Task Instructions

dc.authorscopusid 58261585000
dc.authorscopusid 59003835300
dc.authorscopusid 58107497500
dc.authorscopusid 55902405400
dc.authorscopusid 7102751908
dc.authorscopusid 57193638803
dc.authorscopusid 57193638803
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.authorwosid ÇELİK, Elif/JVY-9150-2024
dc.contributor.author Aliza, Aliza
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Zaugg, Irene
dc.contributor.author Saraç Stroppa, Mine
dc.contributor.author Celik, Elif
dc.contributor.author Stuerzlinger, Wolfgang
dc.contributor.author Ortega, Francisco Raul
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Sarac, Mine
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2024-06-23T21:39:27Z
dc.date.available 2024-06-23T21:39:27Z
dc.date.issued 2024
dc.department Kadir Has University en_US
dc.department-temp [Aliza, Aliza; Celik, Elif; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye; [Zaugg, Irene; Ortega, Francisco Raul] Colorado State Univ, Ft Collins, CO 80523 USA; [Stuerzlinger, Wolfgang] Simon Fraser Univ, Burnaby, BC, Canada; [Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada en_US
dc.description Christie Digital; IEEE Visualization and Graphics Technical Community (VGTC); JPMorgan Chase and Co.; University of Central Florida (UCF) en_US
dc.description.abstract Previous studies on Eye-Hand Coordination Training (EHCT) focused on the comparison of user motor performance across different hardware with cross-sectional studies. In this paper, we compare user motor performance with an EHCT setup in Augmented Reality (AR), Virtual Reality (VR), and on a 2D touchscreen display in a longitudinal study. Through a ten-day user study, we thoroughly analyzed the motor performance of twenty participants with five task instructions focusing on speed, error rate, accuracy, precision, and none. As a novel evaluation criterion, we also analyzed the participants' performance in terms of effective throughput. The results showed that each task instruction has a different effect on one or more psychomotor characteristics of the trainee, which highlights the importance of personalized training programs. Regarding different display technologies, the majority of participants could see more improvement in VR than in 2D or AR. We also identified that effective throughput is a good candidate for monitoring overall motor performance progress in EHCT systems. en_US
dc.description.sponsorship TUBITAK Scientific and Techno- logical Research Projects Support Program, (221M458); National Science Foundation, NSF, (2327569, 2238313); Office of Naval Research, ONR, (N00014-21-1- 2949) en_US
dc.description.sponsorship 1001 - TUBITAK Scientific and Technological Research Projects Support Program [221M458]; NSF [2327569, 2238313]; ONR [N00014-21-1-2949] en_US
dc.description.sponsorship This work was funded by 1001 - TUBITAK Scientific and Technological Research Projects Support Program: grant number 221M458 and in part by NSF 2327569, NSF 2238313, and ONR N00014-21-1-2949. We would like to thank Moaaz Hudhud Mughrabi and Furkan Kaya for their contributions. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Science
dc.identifier.citationcount 0
dc.identifier.doi 10.1109/VR58804.2024.00043
dc.identifier.endpage 210 en_US
dc.identifier.isbn 9798350374025
dc.identifier.isbn 9798350374032
dc.identifier.issn 2642-5246
dc.identifier.scopus 2-s2.0-85191428834
dc.identifier.startpage 200 en_US
dc.identifier.uri https://doi.org/10.1109/VR58804.2024.00043
dc.identifier.wos WOS:001212781000058
dc.language.iso en en_US
dc.publisher Ieee Computer Soc en_US
dc.relation.ispartof IEEE Conference on Virtual Reality and 3D User Interfaces (VR) -- MAR 16-21, 2024 -- Orlando, FL en_US
dc.relation.ispartofseries IEEE Annual International Symposium Virtual Reality
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 3
dc.subject Human-centered computing-Human Computer Interaction (HCI) en_US
dc.subject Human-centered computing-Virtual Reality en_US
dc.subject Human-centered computing-Pointing en_US
dc.subject Human-centered computing-Touch screens en_US
dc.title Eye-Hand Coordination Training: a Systematic Comparison of 2d, Vr, and Ar Display Technologies and Task Instructions en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 2
dspace.entity.type Publication
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