Fine Motor Tasks in Virtual Reality: the Impact of Haptic Feedback and Object Characterization

dc.authorscopusid 59491600300
dc.authorscopusid 55807561700
dc.contributor.author Hatira, Nour
dc.contributor.author Sarac, Mine
dc.date.accessioned 2025-07-15T18:45:54Z
dc.date.available 2025-07-15T18:45:54Z
dc.date.issued 2025
dc.department Kadir Has University en_US
dc.department-temp [Hatira, Nour] Kadir Has Univ, Elect & Elect Engn, TR-34083 Istanbul, Turkiye; [Sarac, Mine] Kadir Has Univ, Mechatron Engn, TR-34083 Istanbul, Turkiye en_US
dc.description.abstract Fine motor tasks in Virtual Reality (VR) are often constrained by the lack of natural sensory cues, particularly the sense of touch. Previous studies have shown that object characteristics (e.g., shape and size) influence how users perceive and interact with objects. However, the literature lacks insight into how these factors affect each other. This study investigates how different haptic feedback modalities and object characteristics influence user performance during fine motor tasks in VR. We conducted a user study with 25 participants as SenseGlove Nova 1 rendered alternative haptic feedback conditions: combined (force and vibration), force-only, vibration-only, and no feedback. Participants grasped and inserted virtual objects of different shapes (cube, cylinder, pentagon, triangle) and sizes (small, medium, large) into a toybox. Our results show that combined feedback consistently led to greater precision, fewer collisions, and an improved manipulation experience, particularly with larger and more complex objects. Object characteristics also significantly influenced performance: medium-sized and simpler-shaped objects created the best results. Additionally, object characteristics also influenced performance, with medium-sized and simpler-shaped objects leading to better performance. Our findings indicate the need to choose haptic feedback modalities based on object-specific characteristics for better user performance and experience. en_US
dc.description.sponsorship Turkiye Bilimsel ve Teknik Arastirma Kurum (TUBITAK) [121C147] en_US
dc.description.sponsorship This work was supported by Turkiye Bilimsel ve Teknik Arastirma Kurum (TUBITAK) under Project 121C147. en_US
dc.description.woscitationindex Science Citation Index Expanded
dc.identifier.doi 10.1109/ACCESS.2025.3581787
dc.identifier.endpage 108358 en_US
dc.identifier.issn 2169-3536
dc.identifier.scopus 2-s2.0-105008799907
dc.identifier.scopusquality Q1
dc.identifier.startpage 108348 en_US
dc.identifier.uri https://doi.org/10.1109/ACCESS.2025.3581787
dc.identifier.uri https://hdl.handle.net/20.500.12469/7382
dc.identifier.volume 13 en_US
dc.identifier.wos WOS:001518782900032
dc.identifier.wosquality Q2
dc.language.iso en en_US
dc.publisher IEEE-Inst Electrical Electronics Engineers Inc en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Haptic Interfaces en_US
dc.subject Shape en_US
dc.subject Motors en_US
dc.subject Hands en_US
dc.subject Grasping en_US
dc.subject Vibrations en_US
dc.subject Thumb en_US
dc.subject Force Feedback en_US
dc.subject Visualization en_US
dc.subject Haptic Feedback en_US
dc.subject Virtual Reality en_US
dc.subject Object Size en_US
dc.subject Object Shape en_US
dc.subject Fine Motor Skills en_US
dc.subject Fine Motor Skills en_US
dc.title Fine Motor Tasks in Virtual Reality: the Impact of Haptic Feedback and Object Characterization en_US
dc.type Article en_US
dspace.entity.type Publication

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