Breaking the rules in interactive media design education
dc.contributor.author | Özcan, Oğuzhan | |
dc.contributor.author | Yantaç, Asım Evren | |
dc.contributor.author | O'Neil, Mary Lou | |
dc.date.accessioned | 2019-06-27T08:05:47Z | |
dc.date.available | 2019-06-27T08:05:47Z | |
dc.date.issued | 2009 | |
dc.department | Fakülteler, İktisadi, İdari ve Sosyal Bilimler Fakültesi, Siyaset Bilimi ve Kamu Yönetimi Bölümü | en_US |
dc.description.abstract | In today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce within a range of probabilities design problem solutions in cases of total or partial visual/auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary (2) to produce unusual solutions (3) to maximise design solutions with sound. | en_US] |
dc.identifier.citation | 2 | |
dc.identifier.doi | 10.1080/14626260902868129 | en_US |
dc.identifier.endpage | 124 | |
dc.identifier.issn | 1462-6268 | en_US |
dc.identifier.issn | 1744-3806 | en_US |
dc.identifier.issn | 1462-6268 | |
dc.identifier.issn | 1744-3806 | |
dc.identifier.issue | 1-2 | |
dc.identifier.scopus | 2-s2.0-68149164942 | en_US |
dc.identifier.scopusquality | Q1 | |
dc.identifier.startpage | 115 | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.12469/1117 | |
dc.identifier.uri | https://doi.org/10.1080/14626260902868129 | |
dc.identifier.volume | 20 | en_US |
dc.identifier.wos | WOS:000266023400007 | en_US |
dc.identifier.wosquality | N/A | |
dc.institutionauthor | O'Neil, Mary Lou | en_US |
dc.language.iso | en | en_US |
dc.publisher | Routledge Journals Taylor & Francis Ltd | en_US |
dc.relation.journal | Digital Creativity | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Interactive media | en_US |
dc.subject | Design education | en_US |
dc.subject | Creativity | en_US |
dc.subject | Breaking rules | en_US |
dc.subject | Innovation | en_US |
dc.title | Breaking the rules in interactive media design education | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication |
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