Breaking the rules in interactive media design education

dc.contributor.authorÖzcan, Oğuzhan
dc.contributor.authorYantaç, Asım Evren
dc.contributor.authorO'Neil, Mary Lou
dc.date.accessioned2019-06-27T08:05:47Z
dc.date.available2019-06-27T08:05:47Z
dc.date.issued2009
dc.departmentFakülteler, İktisadi, İdari ve Sosyal Bilimler Fakültesi, Siyaset Bilimi ve Kamu Yönetimi Bölümüen_US
dc.description.abstractIn today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce within a range of probabilities design problem solutions in cases of total or partial visual/auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary (2) to produce unusual solutions (3) to maximise design solutions with sound.en_US]
dc.identifier.citation2
dc.identifier.doi10.1080/14626260902868129en_US
dc.identifier.endpage124
dc.identifier.issn1462-6268en_US
dc.identifier.issn1744-3806en_US
dc.identifier.issn1462-6268
dc.identifier.issn1744-3806
dc.identifier.issue1-2
dc.identifier.scopus2-s2.0-68149164942en_US
dc.identifier.scopusqualityQ1
dc.identifier.startpage115en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12469/1117
dc.identifier.urihttps://doi.org/10.1080/14626260902868129
dc.identifier.volume20en_US
dc.identifier.wosWOS:000266023400007en_US
dc.identifier.wosqualityN/A
dc.institutionauthorO'Neil, Mary Louen_US
dc.language.isoenen_US
dc.publisherRoutledge Journals Taylor & Francis Ltden_US
dc.relation.journalDigital Creativityen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectInteractive mediaen_US
dc.subjectDesign educationen_US
dc.subjectCreativityen_US
dc.subjectBreaking rulesen_US
dc.subjectInnovationen_US
dc.titleBreaking the rules in interactive media design educationen_US
dc.typeArticleen_US
dspace.entity.typePublication

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