Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments

dc.authorid Gemici, Mucahit/0009-0004-4655-4743
dc.authorid Hatira, Amal/0009-0006-6452-0672
dc.authorid Bashar, Mohammad Raihanul/0000-0002-5271-457X
dc.authorscopusid 58774909800
dc.authorscopusid 58733075600
dc.authorscopusid 57213289907
dc.authorscopusid 57983665800
dc.authorscopusid 55807561700
dc.authorscopusid 59166497200
dc.authorscopusid 59166497200
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.author Voisard, Laurent
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Hatira, Amal
dc.contributor.author Saraç Stroppa, Mine
dc.contributor.author Bashar, Mohammad Raihanul
dc.contributor.author Gemici, Mucahit
dc.contributor.author Sarac, Mine
dc.contributor.author Kersten-Oertel, Marta
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2024-06-23T21:39:23Z
dc.date.available 2024-06-23T21:39:23Z
dc.date.issued 2024
dc.department Kadir Has University en_US
dc.department-temp [Voisard, Laurent; Bashar, Mohammad Raihanul; Gemici, Mucahit; Kersten-Oertel, Marta; Batmaz, Anil Ufuk] Concordia Univ, Montreal, PQ, Canada; [Hatira, Amal; Sarac, Mine] Kadir Has Univ, Istanbul, Turkiye en_US
dc.description Gemici, Mucahit/0009-0004-4655-4743; Hatira, Amal/0009-0006-6452-0672; Bashar, Mohammad Raihanul/0000-0002-5271-457X en_US
dc.description.abstract In the virtual hand interaction techniques, the opacity of the virtual hand avatar can potentially obstruct users' visual feedback, leading to detrimental effects on accuracy and cognitive load. Given that the cognitive load is related to gaze movements, our study focuses on analyzing the gaze movements of participants across opaque, transparent, and invisible hand visualizations in order to create a new interaction technique. For our experimental setup, we used a Purdue Pegboard Test with reaching, grasping, transporting, and inserting subtasks. We examined how long and where participants concentrated on these subtasks and, using the findings, introduced a new virtual hand visualization method to increase accuracy. We hope that our results can be used in future virtual reality applications where users have to interact with virtual objects accurately. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Science
dc.identifier.citationcount 0
dc.identifier.doi 10.1109/VRW62533.2024.00008
dc.identifier.endpage 11 en_US
dc.identifier.isbn 9798350374490
dc.identifier.isbn 9798350374506
dc.identifier.scopus 2-s2.0-85195555902
dc.identifier.startpage 6 en_US
dc.identifier.uri https://doi.org/10.1109/VRW62533.2024.00008
dc.identifier.wos WOS:001239375400002
dc.language.iso en en_US
dc.publisher Ieee Computer Soc en_US
dc.relation.ispartof IEEE Conference on Virtual Reality and 3D User Interfaces (VR) -- MAR 16-21, 2024 -- Orlando, FL en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 0
dc.subject Human-centered computing en_US
dc.subject Visualization en_US
dc.subject Visualization techniques en_US
dc.subject Human-centered computing en_US
dc.subject Visualization en_US
dc.subject Visualization design and evaluation methods en_US
dc.title Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication
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