Hand Dominance and Congruence for Wrist-Worn Haptics Using Custom Voice-Coil Actuation
dc.authorid | Adeyemi, Ayoade/0009-0009-8162-394X | |
dc.authorscopusid | 58574305400 | |
dc.authorscopusid | 57970337100 | |
dc.authorscopusid | 58574507600 | |
dc.authorscopusid | 55807561700 | |
dc.contributor.author | Adeyemi, Ayoade | |
dc.contributor.author | Sen, Umit | |
dc.contributor.author | Ercan, Samet Mert | |
dc.contributor.author | Sarac, Mine | |
dc.date.accessioned | 2024-06-23T21:38:15Z | |
dc.date.available | 2024-06-23T21:38:15Z | |
dc.date.issued | 2024 | |
dc.department | Kadir Has University | en_US |
dc.department-temp | [Adeyemi, Ayoade; Sen, Umit; Ercan, Samet Mert; Sarac, Mine] Kadir Has Univ, TR-34096 Istanbul, Turkiye | en_US |
dc.description | Adeyemi, Ayoade/0009-0009-8162-394X | en_US |
dc.description.abstract | During virtual interactions, rendering haptic feedback on a remote location (like the wrist) instead of the fingertips frees users' hands from mechanical devices. This allows for real interactions while still providing information about the mechanical properties of virtual objects. In this letter, we investigate the impact of using the dominant or non-dominant hand for virtual interactions and the best mapping between the active hand and the wrist receiving the haptic feedback, which can be defined as hand-wrist congruence through a user experiment based on a stiffness discrimination task. To render force feedback, we present CoWrHap - a novel wrist-worn haptic device with custom-made voice coil actuation. Our results show that participants performed the tasks (i) better with non-congruent mapping but reported better experiences with congruent mapping, and (ii) with no statistical difference in terms of hand dominance but with better user experience (enjoyment, pleasantness, etc.) using their dominant hands. | en_US |
dc.description.sponsorship | TUB#x0130;TAK 2232-B International Fellowship for Early Stage Researchers Program | en_US |
dc.description.sponsorship | No Statement Available | en_US |
dc.identifier.citation | 0 | |
dc.identifier.doi | 10.1109/LRA.2024.3360815 | |
dc.identifier.endpage | 3059 | en_US |
dc.identifier.issn | 2377-3766 | |
dc.identifier.issue | 4 | en_US |
dc.identifier.scopus | 2-s2.0-85184314585 | |
dc.identifier.scopusquality | Q1 | |
dc.identifier.startpage | 3053 | en_US |
dc.identifier.uri | https://doi.org/10.1109/LRA.2024.3360815 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12469/5774 | |
dc.identifier.volume | 9 | en_US |
dc.identifier.wos | WOS:001174125600008 | |
dc.identifier.wosquality | Q2 | |
dc.language.iso | en | en_US |
dc.publisher | Ieee-inst Electrical Electronics Engineers inc | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Haptic interfaces | en_US |
dc.subject | virtual reality interfaces | en_US |
dc.title | Hand Dominance and Congruence for Wrist-Worn Haptics Using Custom Voice-Coil Actuation | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication |