Hand Dominance and Congruence for Wrist-Worn Haptics Using Custom Voice-Coil Actuation

dc.authorid Adeyemi, Ayoade/0009-0009-8162-394X
dc.authorscopusid 58574305400
dc.authorscopusid 57970337100
dc.authorscopusid 58574507600
dc.authorscopusid 55807561700
dc.contributor.author Saraç Stroppa, Mine
dc.contributor.author Sen, Umit
dc.contributor.author Ercan, Samet Mert
dc.contributor.author Sarac, Mine
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2024-06-23T21:38:15Z
dc.date.available 2024-06-23T21:38:15Z
dc.date.issued 2024
dc.department Kadir Has University en_US
dc.department-temp [Adeyemi, Ayoade; Sen, Umit; Ercan, Samet Mert; Sarac, Mine] Kadir Has Univ, TR-34096 Istanbul, Turkiye en_US
dc.description Adeyemi, Ayoade/0009-0009-8162-394X en_US
dc.description.abstract During virtual interactions, rendering haptic feedback on a remote location (like the wrist) instead of the fingertips frees users' hands from mechanical devices. This allows for real interactions while still providing information about the mechanical properties of virtual objects. In this letter, we investigate the impact of using the dominant or non-dominant hand for virtual interactions and the best mapping between the active hand and the wrist receiving the haptic feedback, which can be defined as hand-wrist congruence through a user experiment based on a stiffness discrimination task. To render force feedback, we present CoWrHap - a novel wrist-worn haptic device with custom-made voice coil actuation. Our results show that participants performed the tasks (i) better with non-congruent mapping but reported better experiences with congruent mapping, and (ii) with no statistical difference in terms of hand dominance but with better user experience (enjoyment, pleasantness, etc.) using their dominant hands. en_US
dc.description.sponsorship TUB#x0130;TAK 2232-B International Fellowship for Early Stage Researchers Program en_US
dc.description.sponsorship No Statement Available en_US
dc.identifier.citationcount 0
dc.identifier.doi 10.1109/LRA.2024.3360815
dc.identifier.endpage 3059 en_US
dc.identifier.issn 2377-3766
dc.identifier.issue 4 en_US
dc.identifier.scopus 2-s2.0-85184314585
dc.identifier.scopusquality Q1
dc.identifier.startpage 3053 en_US
dc.identifier.uri https://doi.org/10.1109/LRA.2024.3360815
dc.identifier.uri https://hdl.handle.net/20.500.12469/5774
dc.identifier.volume 9 en_US
dc.identifier.wos WOS:001174125600008
dc.identifier.wosquality Q2
dc.language.iso en en_US
dc.publisher Ieee-inst Electrical Electronics Engineers inc en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 2
dc.subject Haptic interfaces en_US
dc.subject virtual reality interfaces en_US
dc.title Hand Dominance and Congruence for Wrist-Worn Haptics Using Custom Voice-Coil Actuation en_US
dc.type Article en_US
dc.wos.citedbyCount 0
dspace.entity.type Publication
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