Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR

dc.authorwosidBatmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.authorTurkmen, Rumeysa
dc.contributor.authorPfeuffer, Ken
dc.contributor.authorMachuca, Mayra Donaji Barrera
dc.contributor.authorBatmaz, Anil Ufuk
dc.contributor.authorGellersen, Hans
dc.date.accessioned2024-10-15T19:39:39Z
dc.date.available2024-10-15T19:39:39Z
dc.date.issued2022
dc.departmentKadir Has Universityen_US
dc.department-temp[Turkmen, Rumeysa; Batmaz, Anil Ufuk] Kadir Has Univ, Istanbul, Turkey; [Pfeuffer, Ken; Gellersen, Hans] Aarhus Univ, Aarhus, Denmark; [Machuca, Mayra Donaji Barrera] Dalhousie Univ, Halifax, NS, Canada; [Gellersen, Hans] Univ Lancaster, Lancaster, Englanden_US
dc.description.abstractEven though VR design applications that support sketching are popular, sketching accurately in mid-air is challenging for users. In this paper, we explore discrete visual guides that assist users' stroke accuracy and drawing experience inside the virtual environment. We also present an eye-tracking study that compares continuous, discrete, and no guide in a basic drawing task. Our experiment asks participants to draw a circle and a line using three different guide types, three different sizes and two different orientations. Results indicate that discrete guides are more user-friendly than continuous guides, as the majority of participants preferred their use, while we found no difference in speed/accuracy compared to continuous guides. Potentially, this can be attributed to distinct eye-gaze strategies, as discrete guides led users to shift their eyes more frequently between guide points and the drawing cursor. Our insights are useful for practitioners and researchers in 3D sketching, as they are a first step to inform future design applications of how visual guides inside the virtual environment affect visual behaviour and how eye-gaze can become a tool to assist sketching.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Science
dc.identifier.citation2
dc.identifier.doi10.1145/3491101.3519737
dc.identifier.isbn9781450391566
dc.identifier.scopusqualityN/A
dc.identifier.urihttps://doi.org/10.1145/3491101.3519737
dc.identifier.urihttps://hdl.handle.net/20.500.12469/6336
dc.identifier.wosWOS:001118038100320
dc.identifier.wosqualityN/A
dc.language.isoenen_US
dc.publisherAssoc Computing Machineryen_US
dc.relation.ispartofCHI Conference on Human Factors in Computing Systems (CHI) -- APR 30-MAY 05, 2022 -- New Orleans, LAen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subject3D sketchingen_US
dc.subjectEye-Gazeen_US
dc.subjectUser Studyen_US
dc.subjectVRen_US
dc.subjectGuidesen_US
dc.titleExploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VRen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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