Exploring Discrete Drawing Guides To Assist Users in Accurate Mid-Air Sketching in Vr

dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.author Turkmen, Rumeysa
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Pfeuffer, Ken
dc.contributor.author Machuca, Mayra Donaji Barrera
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.author Gellersen, Hans
dc.contributor.other Mechatronics Engineering
dc.date.accessioned 2024-10-15T19:39:39Z
dc.date.available 2024-10-15T19:39:39Z
dc.date.issued 2022
dc.department Kadir Has University en_US
dc.department-temp [Turkmen, Rumeysa; Batmaz, Anil Ufuk] Kadir Has Univ, Istanbul, Turkey; [Pfeuffer, Ken; Gellersen, Hans] Aarhus Univ, Aarhus, Denmark; [Machuca, Mayra Donaji Barrera] Dalhousie Univ, Halifax, NS, Canada; [Gellersen, Hans] Univ Lancaster, Lancaster, England en_US
dc.description.abstract Even though VR design applications that support sketching are popular, sketching accurately in mid-air is challenging for users. In this paper, we explore discrete visual guides that assist users' stroke accuracy and drawing experience inside the virtual environment. We also present an eye-tracking study that compares continuous, discrete, and no guide in a basic drawing task. Our experiment asks participants to draw a circle and a line using three different guide types, three different sizes and two different orientations. Results indicate that discrete guides are more user-friendly than continuous guides, as the majority of participants preferred their use, while we found no difference in speed/accuracy compared to continuous guides. Potentially, this can be attributed to distinct eye-gaze strategies, as discrete guides led users to shift their eyes more frequently between guide points and the drawing cursor. Our insights are useful for practitioners and researchers in 3D sketching, as they are a first step to inform future design applications of how visual guides inside the virtual environment affect visual behaviour and how eye-gaze can become a tool to assist sketching. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Science
dc.identifier.citationcount 2
dc.identifier.doi 10.1145/3491101.3519737
dc.identifier.isbn 9781450391566
dc.identifier.uri https://doi.org/10.1145/3491101.3519737
dc.identifier.uri https://hdl.handle.net/20.500.12469/6336
dc.identifier.wos WOS:001118038100320
dc.language.iso en en_US
dc.publisher Assoc Computing Machinery en_US
dc.relation.ispartof CHI Conference on Human Factors in Computing Systems (CHI) -- APR 30-MAY 05, 2022 -- New Orleans, LA en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject 3D sketching en_US
dc.subject Eye-Gaze en_US
dc.subject User Study en_US
dc.subject VR en_US
dc.subject Guides en_US
dc.title Exploring Discrete Drawing Guides To Assist Users in Accurate Mid-Air Sketching in Vr en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 2
dspace.entity.type Publication
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