MOBRO: multi-objective battle royale optimizer

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Date

2024

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Volume Title

Publisher

Springer

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Green Open Access

No

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Top 10%
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Average
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Top 10%

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Abstract

Battle Royale Optimizer (BRO) is a recently proposed optimization algorithm that has added a new category named game-based optimization algorithms to the existing categorization of optimization algorithms. Both continuous and binary versions of this algorithm have already been proposed. Generally, optimization problems can be divided into single-objective and multi-objective problems. Although BRO has successfully solved single-objective optimization problems, no multi-objective version has been proposed for it yet. This gap motivated us to design and implement the multi-objective version of BRO (MOBRO). Although there are some multi-objective optimization algorithms in the literature, according to the no-free-lunch theorem, no optimization algorithm can efficiently solve all optimization problems. We applied the proposed algorithm to four benchmark datasets: CEC 2009, CEC 2018, ZDT, and DTLZ. We measured the performance of MOBRO based on three aspects: convergence, spread, and distribution, using three performance criteria: inverted generational distance, maximum spread, and spacing. We also compared its obtained results with those of three state-of-the-art optimization algorithms: the multi-objective Gray Wolf optimization algorithm (MOGWO), the multi-objective particle swarm optimization algorithm (MOPSO), the multi-objective artificial vulture’s optimization algorithm (MOAVAO), the optimization algorithm for multi-objective problems (MAOA), and the multi-objective non-dominated sorting genetic algorithm III (NSGA-III). The obtained results approve that MOBRO outperforms the existing optimization algorithms in most of the benchmark suites and operates competitively with them in the others. © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023.

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Keywords

Battle royale optimization algorithm, Battle-royale-game-based optimization algorithms, Multi-objective problems, Optimization

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WoS Q

Q2

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Q1
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OpenCitations Citation Count
3

Source

Journal of Supercomputing

Volume

80

Issue

5

Start Page

5979

End Page

6016
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Scopus : 7

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7

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10

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