MOBRO: multi-objective battle royale optimizer

dc.authorscopusid 58651173100
dc.authorscopusid 24528505600
dc.authorscopusid 57226861323
dc.authorscopusid 57204446068
dc.contributor.author Dehkharghani, Rahim
dc.contributor.author Dehkharghani,R.
dc.contributor.author Akan,T.
dc.contributor.author Bhuiyan,M.A.N.
dc.contributor.other Computer Engineering
dc.date.accessioned 2024-11-15T17:49:04Z
dc.date.available 2024-11-15T17:49:04Z
dc.date.issued 2024
dc.department Kadir Has University en_US
dc.department-temp Alp S., Department of Computer Engineering, Erzurum Technical University, Erzurum, Turkey; Dehkharghani R., Department of Computer Engineering, Department of Management Information Systems, Kadirhas University, Istanbul, Turkey; Akan T., Department of Medicine, Louisiana State University Health Sciences Center, Shreveport, 71103, United States, Istanbul Topkapi University, Istanbul, Turkey; Bhuiyan M.A.N., Department of Medicine, Louisiana State University Health Sciences Center, Shreveport, 71103, United States en_US
dc.description.abstract Battle Royale Optimizer (BRO) is a recently proposed optimization algorithm that has added a new category named game-based optimization algorithms to the existing categorization of optimization algorithms. Both continuous and binary versions of this algorithm have already been proposed. Generally, optimization problems can be divided into single-objective and multi-objective problems. Although BRO has successfully solved single-objective optimization problems, no multi-objective version has been proposed for it yet. This gap motivated us to design and implement the multi-objective version of BRO (MOBRO). Although there are some multi-objective optimization algorithms in the literature, according to the no-free-lunch theorem, no optimization algorithm can efficiently solve all optimization problems. We applied the proposed algorithm to four benchmark datasets: CEC 2009, CEC 2018, ZDT, and DTLZ. We measured the performance of MOBRO based on three aspects: convergence, spread, and distribution, using three performance criteria: inverted generational distance, maximum spread, and spacing. We also compared its obtained results with those of three state-of-the-art optimization algorithms: the multi-objective Gray Wolf optimization algorithm (MOGWO), the multi-objective particle swarm optimization algorithm (MOPSO), the multi-objective artificial vulture’s optimization algorithm (MOAVAO), the optimization algorithm for multi-objective problems (MAOA), and the multi-objective non-dominated sorting genetic algorithm III (NSGA-III). The obtained results approve that MOBRO outperforms the existing optimization algorithms in most of the benchmark suites and operates competitively with them in the others. © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2023. en_US
dc.identifier.doi 10.1007/s11227-023-05676-4
dc.identifier.endpage 6016 en_US
dc.identifier.issn 0920-8542
dc.identifier.issue 5 en_US
dc.identifier.scopus 2-s2.0-85174225797
dc.identifier.scopusquality Q2
dc.identifier.startpage 5979 en_US
dc.identifier.uri https://doi.org/10.1007/s11227-023-05676-4
dc.identifier.uri https://hdl.handle.net/20.500.12469/6720
dc.identifier.volume 80 en_US
dc.identifier.wosquality Q2
dc.language.iso en en_US
dc.publisher Springer en_US
dc.relation.ispartof Journal of Supercomputing en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 2
dc.subject Battle royale optimization algorithm en_US
dc.subject Battle-royale-game-based optimization algorithms en_US
dc.subject Multi-objective problems en_US
dc.subject Optimization en_US
dc.title MOBRO: multi-objective battle royale optimizer en_US
dc.type Article en_US
dspace.entity.type Publication
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