Effects of Color Cues on Eye-Hand Coordination Training With a Mirror Drawing Task in Virtual Environment

dc.authorid Batmaz, Anil Ufuk/0000-0001-7948-8093
dc.authorscopusid 58854461800
dc.authorscopusid 57998150900
dc.authorscopusid 7801349425
dc.authorscopusid 57193638803
dc.authorwosid Batmaz, Anil Ufuk/ABE-7803-2021
dc.contributor.author Alrubaye, Zainab
dc.contributor.author Manav, Banu
dc.contributor.author Mughrabi, Moaaz Hudhud
dc.contributor.author Batmaz, Anıl Ufuk
dc.contributor.author Manav, Banu
dc.contributor.author Batmaz, Anil Ufuk
dc.contributor.other Mechatronics Engineering
dc.contributor.other Interior Architecture and Environmental Design
dc.date.accessioned 2024-06-23T21:37:00Z
dc.date.available 2024-06-23T21:37:00Z
dc.date.issued 2024
dc.department Kadir Has University en_US
dc.department-temp [Alrubaye, Zainab] Kadir Has Univ, Art & Design Fac, Architecture Dept, Istanbul, Turkiye; [Mughrabi, Moaaz Hudhud] Kadir Has Univ, Fac Engn & Nat Sci, Mechatron Engn Dept, Istanbul, Turkiye; [Manav, Banu] Kadir Has Univ, Art & Design Fac, Interior Architecture & Environm Design Dept, Istanbul, Turkiye; [Batmaz, Anil Ufuk] Concordia Univ, Gina Cody Sch Engn & Comp Sci, Comp Sci & Software Engn Dept, Montreal, PQ, Canada en_US
dc.description Batmaz, Anil Ufuk/0000-0001-7948-8093 en_US
dc.description.abstract Mirror drawing is a motor learning task that is used to evaluate and improve eye-hand coordination of users and can be implemented in immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) for training purposes. In this paper, we investigated the effect of color cues on user motor performance in a mirror-drawing task between Virtual Environment (VE) and Real World (RW), with three different colors. We conducted a 5-day user study with twelve participants. The results showed that the participants made fewer errors in RW compared to VR, except for pre-training, which indicated that hardware and software limitations have detrimental effects on the motor learning of the participants across different realities. Furthermore, participants made fewer errors with the colors close to green, which is usually associated with serenity, contentment, and relaxation. According to our findings, VR headsets can be used to evaluate participants' eye-hand coordination in mirror drawing tasks to evaluate the motor-learning of participants. VE and RW training applications could benefit from our findings in order to enhance their effectiveness. en_US
dc.description.sponsorship Istanbul Kalkinma Ajansi10.13039/501100008968 en_US
dc.description.sponsorship The authors express their gratitude to Zeynep Acirli for her support and comments on the article, as well as to all participants who generously dedicated their time. en_US
dc.identifier.citationcount 1
dc.identifier.doi 10.3389/fpsyg.2023.1307590
dc.identifier.issn 1664-1078
dc.identifier.pmid 38288362
dc.identifier.scopus 2-s2.0-85183642651
dc.identifier.scopusquality Q2
dc.identifier.uri https://doi.org/10.3389/fpsyg.2023.1307590
dc.identifier.uri https://hdl.handle.net/20.500.12469/5682
dc.identifier.volume 14 en_US
dc.identifier.wos WOS:001150708700001
dc.identifier.wosquality Q2
dc.language.iso en en_US
dc.publisher Frontiers Media Sa en_US
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 2
dc.subject virtual reality en_US
dc.subject mirror drawing test en_US
dc.subject eye-hand coordination en_US
dc.subject training en_US
dc.subject motor performance en_US
dc.subject color en_US
dc.subject color theory en_US
dc.title Effects of Color Cues on Eye-Hand Coordination Training With a Mirror Drawing Task in Virtual Environment en_US
dc.type Article en_US
dc.wos.citedbyCount 1
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