Framing Online Games Positively: Entertainment and Engagement Through 'mindful Loss' of Flow
| dc.contributor.author | Yüksel, Müberra | |
| dc.date.accessioned | 2019-06-28T11:11:00Z | |
| dc.date.available | 2019-06-28T11:11:00Z | |
| dc.date.issued | 2013 | |
| dc.description.abstract | [Abstract Not Available] | en_US] |
| dc.identifier.doi | 10.1057/9781137283023 | en_US |
| dc.identifier.isbn | 9781137283023 | |
| dc.identifier.isbn | 9781137283016 | |
| dc.identifier.scopus | 2-s2.0-85006371465 | en_US |
| dc.identifier.uri | https://hdl.handle.net/20.500.12469/1417 | |
| dc.identifier.uri | https://doi.org/10.1057/9781137283023 | |
| dc.language.iso | en | en_US |
| dc.publisher | Palgrave Macmillan Ltd. | en_US |
| dc.rights | info:eu-repo/semantics/closedAccess | en_US |
| dc.title | Framing Online Games Positively: Entertainment and Engagement Through 'mindful Loss' of Flow | en_US |
| dc.type | Book Part | en_US |
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| gdc.author.institutional | Yüksel, Müberra | en_US |
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| gdc.description.department | Fakülteler, Uygulamalı Bilimler Fakültesi, Uluslararası Ticaret ve Lojistik Bölümü | en_US |
| gdc.description.endpage | 157 | |
| gdc.description.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
| gdc.description.startpage | 148 | en_US |
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| gdc.relation.journal | The Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economy | |
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