Framing Online Games Positively: Entertainment and Engagement Through 'mindful Loss' of Flow

dc.contributor.author Yüksel, Müberra
dc.date.accessioned 2019-06-28T11:11:00Z
dc.date.available 2019-06-28T11:11:00Z
dc.date.issued 2013
dc.department Fakülteler, Uygulamalı Bilimler Fakültesi, Uluslararası Ticaret ve Lojistik Bölümü en_US
dc.description.abstract [Abstract Not Available] en_US]
dc.identifier.citationcount 1
dc.identifier.doi 10.1057/9781137283023 en_US
dc.identifier.endpage 157
dc.identifier.isbn 9781137283023
dc.identifier.isbn 9781137283016
dc.identifier.scopus 2-s2.0-85006371465 en_US
dc.identifier.startpage 148 en_US
dc.identifier.uri https://hdl.handle.net/20.500.12469/1417
dc.identifier.uri https://doi.org/10.1057/9781137283023
dc.identifier.wos WOS:000320057300014 en_US
dc.institutionauthor Yüksel, Müberra en_US
dc.language.iso en en_US
dc.publisher Palgrave Macmillan Ltd. en_US
dc.relation.journal The Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economy en_US
dc.relation.publicationcategory Kitap Bölümü - Uluslararası en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 1
dc.title Framing Online Games Positively: Entertainment and Engagement Through 'mindful Loss' of Flow en_US
dc.type Book Part en_US
dc.wos.citedbyCount 1
dspace.entity.type Publication

Files